

These elements are contrasted with shots of the more rural countryside and of households where this technology isn't so prevalent. They feel like a very physical and real part of the world that the characters live in-as they should in this modern age. It's also here where Hosuda begins to show his apparent love for modern technology, especially from a visual perspective there's no shortage of telephones, cell phones, computer screens, clocks, keyboards, or other mundane electronics occupying the shots. Additionally, almost every shot here feels purposefully framed, resulting in a film that's consistently pleasant to look at. Hosuda's influence is very noticeable, most evident in the single-tone shading of the characters and their rather blobby proportions. Characters are now animated with lifelike mannerisms and realistic movements, qualities rarely seen of them in the series. Regardless, Bokura no War Game feels very different from the series. Anything past that is for the fans to be concerned with, as no direct mentions to the main series' plot are ever made. You'll catch on soon enough that there's this group of friends who've made connections with certain Digimon partners in the past. There's a great deal of humor between the two of them, and between the cast as a whole-nothing of the laugh-out-loud variety, but enough to keep the film from feeling too heavy.Īnd, although this is a direct sequel to Digimon Adventure, only cursory knowledge of that series is required to fully enjoy this film. Taichi and Koushirou are the central protagonists here, and their chemistry is the main reason that the film is so enjoyable to watch at the surface level, as they act very casually and naturally together. With that in mind, the creators made the smart decision to only involve a handful of the cast from the main series. Bokura no War Game feels effortless in comparison, and is the more focused of the two at only forty minutes in length, it has to be. That space with a much larger cast, whose complex interwoven plot lines took that film in a number of different directions. Summer Wars had nearly two hours to work with, so it made sense to fill Hosuda himself seems to lament that fate, as he has continually attempted to recapture its magic: First, in a Loui Vuitton ad of all things and later in the aforementioned Summer Wars-a film that's pretty incredible in its own right, but one that owes almost everything to this film. Ill-fatedly tied to the Digimon brand, it was never to be taken too seriously by anyone other than the Digimon fans who grew up with it. Before Summer Wars, there was Bokura no War Game, the unsung masterpiece of Mamoru Hosuda.
